Chris Perkins describing plans to re-release the series and wonder- ing if I might want to create a prequel adventure. It was an unusual challenge. The D&D. I’m not really concerned about the edition of D&D, as I’ve found most encounters You mean, like the A Slavers series of modules?. a series — A1 Slave Pits of the Undercity, A2 Secret of the Slavers Stockade, Dungeons of Dread: S Series Classic Adventure Compilation: S1 – S4 (D&D.

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Canon:Slave Lords – Dungeons and Dragons Wiki

The adventure is a sequel to the Scourge of the Slave Lords series modules A1 – A4being set in the World of Greyhawk campaign sslavers ten years after the events described in the earlier adventures. No, they’re 1E modules. You can help Wikipedia by expanding it. Need help RtToEE vs.

The first part of the module consists of a dangerous labyrinth. As the first module in the series, Slave Pits of the Undercity was the first TSR publication to introduce players in the Greyhawk setting to the Slave Lords and their operations in the central and southwestern Flanaess. Dungeon Master for Dummies lists Slave Pits of the Undercity as one of the ten best classic adventures.

Wake of the Ravager Dark Sun Online: The Genie’s Curse Birthright: Dragonlance deities Forgotten Realms deities Greyhawk deities.


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Slave Pits of the Undercity: Wednesday, 24th September, Oh, and if slavers are too rare, anything with a group of human, demihuman or humanoid bad guys.

Slavers is designed for five to eight characters of levels 4 – 5.

Canon:Slave Lords

For years the coastal towns have been burned and looted by the forces of evil. The A3 module finishes with the player characters as captives of the Slave Lords, and they begin module A4 in the same condition.

And of course there’s the 2E revisit, Slavers.

Because the original modules were run as a tournament event, the compilation includes nine pre-generated characters for use in tournament mode. In the Dungeons of the Slave Lordsthe final module in the series, was published by Seriea in as a thirty-two page booklet with an outer folder, and was written by Lawrence Schick.

This article includes a list of referencesbut its sources remain unclear because it has insufficient inline citations. These five are Nerelas the assassin, Mordrammo the priest, Feetla the master buccaneer, Ajakstu the magic -user, and Brother Milerjoi the monk.

Originally Posted by Riley. Spurred on by your slaverrs success, you now seek the heart of the slaver conspiracy. You and your fellow adventurers have defeated the slavers of Highport, but you have learned of the existence of another slaver stronghold, and s&d have decided to continue the attack.

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By using this site, you agree to the Terms of Use and Privacy Policy. However, he said the module was serles well done” overall, and a “good, workman-like” adventure.

Only the most fearless of adventurers could challenge the slavers on their own ground, and live to tell of it! Local lords, finally tired of the situation, hire a band of adventurers to attack the slavers in their home.

D&D Good adventure or adventure series featuring slavers as the villain

Though, you could always use mind flayers, drow, and others as slavers as well. Join Date Mar Location Posts 4, After exploring the dungeons, the players eventually learn that this fort is not the headquarters of the Slave Lords.

Although he liked that it had forty pages, he also felt the artwork was sparse, and that the module was overly difficult for its intended character levels. Slavers was written by Sean K. November Learn how and when to remove this template message. By using this site, you agree to the Terms of Use and Privacy Policy. The battle against the slavers continues!